And leisure for prosperity (do hives use prosperity?)515 votes, 169 comments. Yeah, bureacrats need to be averaged with 1-unity entertainers, but priests are base 4 and don't need the amenity offset. But the higher tiers of that event chain cause a penalty to sublight ship speed. Consider going Biological Ascension and taking either Fertile or the new Vat-Grown (I don't think you can take both). ) most parts work autonomously of eachother, with the overmind providing large scale guidance for whats. You just need to hit zero, although low positives is better than low negatives. Let's assume a factions drones are super welcomed by other empires because they down have happiness. 79 which is only a 5. As they stand at the moment, Hive Minds are pretty dry in terms of content. That is weak for a Hive Mind already, a default empire would top those numbers. You also need to own the Utopia DLC. While the best hive minds can get without tech is 1 influence/month due to ethics. Also the Ascetic Civic we will take reduces pop amenity usage. 24 Fantastic Participants of the Community have created these 24 Hive Minds for a Battle to the. Food as a multipurpose resource is a good step but empire pirates don't really make sense for hive minds. Finally it comes time fully integrate one. they use synapse drone jobs to increase admin capacity (and also amenities and unity). True but there shouldn't be difference for the sake of difference, as we've discussed having sectors can absolutely make sense for Stellaris hive minds. I've colonized all the planets that are within the green habitable range, and now have nine of them, and I have them maxed out as far as energy districts, but I'm still short of energy. Once you get that, massive livestock populations no longer directly influence stability. Keep your amenities positive and disable as many maintenance drones as you can. Before, I could use Holotheaters to get +10 amenities per entertainer job. Any trait, tech, tradition or civic that improves amenities is the best thing you can get because it frees up so many workers!Bonus points, your capital buildings produce synapse drones, enough to satisfy the need for amenities for some time. Charismatic, Aesthetic, those are very much god tier for amenities. r/Stellaris. 75 housing while livestock/domestics take up 0. The natural neural network civic gives you science from unemployed, but this unemployed do not need goods like utopia run empires. And the most important thing: maintenance drones are bad. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. However, I have some questions. The problem is hive minds only produce amenities from maintenance drones, it's only 4 per maintenance drone, and every drone needs at least 1 amenity. 8CG per pop in production chain (didn't factor in base trade, IIRC) - you can go off that and compare to. However, unlike other Hive Minds, Necro-Hives will allow their Livestock to procreate. The Hive Mind is probably the weakest empire type right now. Hive worlds (from the hive world ascension perk) allow you to build unlimited districts of any type. It will create some Maintenance Drone jobs & they will produce amenities. Jump to latest Follow Reply. Hive-minds have a bonus to pop growth. That might sound like a huge effect, but while I don't remember all the details of when I tried playing a Hive Mind last November, I'm playing Rogue Servitors right now, and even fairly developped planets. This misses a huge part of Stellaris Hive Minds: Deviancy. They also don't use the happiness mechanic (except Rogue Servitors. A lack of amenities negatively affects your stability. Another one I had a lot of fun with was lithoid calamitous birth hive mind terrovoure. Making sure on math: Gene clinics give a bonus based on base pop growth (3), giving you . Robots can do the work instead of your species in Stellaris, so you should learn how to take advantage of them. r/Stellaris. R5: Got one of the new terraforming events as a hivemind that added this modifier, which happened to be on a size 25 planet, praise be to rng. Stellaris Gestalt Civics explained and ranked into a tier list. This goes double for Hive minds and Machine Empires. At least until you need the planets for actual resources. Using Hive Warrens in combo with Ascetic reduces the need for jobs that produce amenities. Hive Minds (Paid Feature) In addition to the Advanced Civics, those with the Utopia expansion also get access to a unique Authority with a highly unique playstyle: the Hive Mind. Ascetic is universally good for hive minds, NNN not so much. Jump to latest Follow Reply. Hive Mind Ideas. Per job, entertainers are far more effective than maintenance drones while also providing unity. I think you're approaching hive minds from the wrong angle - their whole deal is quantity over quality. The other advantages are the 3 basic workers per basic resource district, and access to gestalt jobs which, aren't bad, as they don't require consumer goods, which. Due to this I find it rather restrictive that we can't make a proper psionic hive species, but rather we're forced down the biological ascension path. They can not survive with others so they either evacuate or die under others or expatriate the original species. Honestly I would suggest people simply just make 9 different sub-species and not even use adaptable at all but there was a earlier poster who didn't want to do that and why I suggested just go with the 3 different biomes atleast. Because Evolutionary Mastery is the only ascension for organic hive minds, I'll tack on Natural Sociologists to help me research those techs faster. Jewbacca1991 • 3 yr. Hive minds seem to use largely organic tech, you can't research robot techs and thus can't synthetically ascend I suspect psionic development takes a level of introspection, seeking answers beyond the senses, and (for lack of a better word) 'faith' that hive minds (being so grounded in the physical and biological) just are not able to achieve. There is no tall game-play in Stellaris, in the sense of having a very few or small number of super planets vs. Allow you to stack up amenities quickly and easily. I will always take Prosperity, Supremacy, Aptitude, and Harmony eventually. It is 2257, you have 1 starport, 37 used fleetcapacity, +84 alloys/month, 12 planets. Before, I could use Holotheaters to get +10 amenities per entertainer job. 7 for the upgraded one. Do start with Rapid Breeder, to buy into the Hive Mind forté (or say "screw it!" and go Lithoids with "Budding" and go all-in on Pop Assembly; I've never tried that, but it'll probably work). In actuality no new minds beyond the initial founders ever join the gestalt consciousness of the elder brain, according to the 2e Illithiad. Well, if their offspring have the hive minded perk, it would only be a matter of time before planets, systems and even maybe sectors just hit critical mass. Hive minds cannot run the massive build cost reduction or upkeep reduction, but those are niche builds arguably centered on abuse of the system and take a while to set up. Given that Stellaris is a snowballing game. Especially with good traits. Then you will need to improve multiple colonies to get rid of unemployment. Transit hubs double that to a total of 10% chance each month. Devouring Swarm Hive Mind with Energy Issues. Pikmin_Hut_Employee • 2 yr. 0) but never really gave hive minds a proper chance because I like roleplaying with friendly empires. As a driven assimilator, you will not be able to assimilate hiveminds. ago. That helps when I'm trying to get to Evolutionary Mastery techs faster. Oct 29, 2021 @ 8:28pm. I am playing a Hive Mind race so no consumer goods needed, not even for my food. Charismatic, Aesthetic, those are very much god tier for amenities. They're able to explode into the galaxy very quickly and establish a. Con. Report. My friends all seem to think they are broken, is this…Hi, I discovered that now is possible to encounter primitive hive minds. Adaptability is useful as 10% more is a +5% growth +5% job production. Once you have that, you will be able to assimilate those pops into your hiveWhat should I know about Hive Minds/2. Tend to be independent of resources generation rng. Besides, eventually you’ll get terraforming techs to turn those 0% into useable worlds, might as well settle early and get a few more pops. 75 empire size. They didn't have the ethic attraction boost and instead had more unity. Build enough to keep food positive, and should you need more, because of growth, then you build more, and not before. 8 housing). Lets look at all of the standard civics available to hive mind and machine empires in Stellar. I am a little confused when it comes to robots and amenities. "Hive Minds generally cannot support non-Hive individuals within their empire except as Livestock, and Necrophage Hive Minds are no different there. Really really bad. Really really bad. 2- Synths are machine hiveminds that live in your empire that only become a civilization. Tous droits réservés. I'd like to ask for some advices on how to effectively manage a hivemind with rather large territories. Do start with Rapid Breeder, to buy into the Hive Mind forté (or say "screw it!" and go Lithoids with "Budding" and go all-in on Pop Assembly; I've never tried that, but it'll probably work). Each unemployed pop has a base 5% chance each month to automatically move to a different planet that has available jobs and housing for the pop to take. (Unless they've reworded it in 3. Ringworlds get really stupid for hive minds as a maximized segment costs a total of 6. Also, there is a mod that adds Hive Queens, and Parasitic Embryos Hive Mind Civics. A singular mind, a or entity, spread out over many bodies. Content is available under Attribution-ShareAlike 3. Description. Try disabling a few of the maintenance jobs, and the unemployed should move up a strata. 3 years for a clinic to break even and 111. I understand why the entire galaxy hates a hive mind, and I think it's a good way to balance out some of the more awesome aspects of the. 3/100 or . Ratio speaking. Mar 6, 2019. Now if they intentionally banned this form of data sharing among machines to preserve individuality. The Hive mind is a single vast gestalt consciousness this entity itself has no physical presence as we would understand it as the drones are its physical presence. It is in the Ethics circle - the icon in the exact middle. Hive Minds and Machine Empires struggle with Amenities due to a deliberate design decision. Machine empires are a different story, but the biological Hive Minds are kinda bad. Nuts and bolts for repairs. Hive Core capital buildings now provide +1 spawning drone at 80 pops, in lieu of the fact. This just sucks for "real" empires, because the hive minds are useless critters with no place in a galactic civilization. Anyway, it didn't take long before I realized that it's an awful trait for hive minds in 2. And when the advisor says "Enemies occupied our Nest" and "Crushing an Hostile Hive" it's pretty easy to see that a full Organic shipset and city set with new mechanics is pretty much needed. Or a ring-world later on. Strength of Legions is D-tier and next to useless. . Irrassian isn't even bad for hive minds though. 0 base robot build speed, which becomes 3. for the Win in a Galaxy not so far away (it will be HUGE). . I understand why the entire galaxy hates a hive mind, and I think it's a good way to balance out some of the more awesome aspects of the. Also the +5% pop growth is modest, but helpful none the less. I've been playing as a Hive Mind since 1. Hive mind Adviser. Ultimately hive minds are just underbudget though. 3 or something. 141. But you are right that this would be a way around it. Amenities are directly responsible for the stability of your planets as a hive-mind, and lacking them reduces all of a planet's production. • 1 yr. The mind doesnt need to know how long worker drone A worked, it just needs to know if the minerals are still coming in or not. If you need a planet with 0% stability for the revolt spyOps, then it can be countered and would. That helps when I'm trying to get to Evolutionary Mastery techs faster. Allow me to detail what my problem lies with. 22. Hive Mind Ideas. That's not to say Hive Worlds are bad, it's still a top-tier perk and well-suited to the needs of a Hive Mind empire, but it is pretty expensive and takes. There is a difference between "cut off from hive mind" and "over admin cap". Yes, Hive Worlds are superior to Ocean worlds even for Hydrocentric Aquatic pops. Think of amenities in machine empires as unit maintenance. is this intentional or is my save bugged? playing with achiev-friendly UI color changing mods only. you would need to constantly. Instead of having unity, ethic attraction and amenities, the perk was different for hive minds. Hive-Minds tend to play in a pretty isolationist way, only concerned about the hive surviving and thriving. Then I consume every world I see. One Vision is great for Hive Minds, Universal Transactions for Megacorps, Voidborne for. ~100ish minerals total, pretty good. But hiveminds do have one big weakness, which is having the worst researchers in the game. The list of civics for Hive Minds is rather short, and the list of good/interesting ones is even shorter. This suggestion would actually be. #14. But automation is still rather terrible at this. [9] See Also [6] amenities, for hive mind, and I choose a perk where I don't really kind of needed that, or my species won't need that but as I read the other reply I need to build some sort of hive maintenance building, but yeah most of my own species are cool with it though only those conquered races are so upset about everything doing rebellion and all that. , the government and its mechanics will encourage play similar to that. Doing my first run as Rogue Servitors. Normally you'd need a residential district or 2 and 6 mining bays with buildings as needed. 3) Hive Consciousness (Happiness): This is a continuation of the concepts above, and is a way to incorporate bonuses to happiness to actually provide some kind of benefit to Hive Minds. Hive minds can't use the renowned paragons, but most of them are mediocre in most circumstances. They remain biological, but gain the "cybernetic" trait which gives them extra habitability and leader lifespan. Large growth tax. 0. #3. In the context of machines, amenities do not. Progenitor hives overall are the strongest hive, even slightly stronger than overtuned hive which is already overwhelmingly stronger than the other hive options. Another way to think of a hive mind might be that you have a species of. Yeah, even when you initially colonize as a Machine Empire or Hive Mind sometimes your stability is as low as 6% IME while you're waiting on the initial maintenance drones to do their thing (in my case; because my devouring swarm is repugnant. While they make free-willed creatures happier, Amenities are used in order to keep Hive-Mind Processes stable. The Stellaris hive mind is a gestalt consciousness though. Expensive outposts and colony ships. So in this case, where you need 20 more research per 100 size, and each researcher produces 4 research, you need 20/4 = 5 more researchers per 100 increase in empire size. The usual away around low-habitability. Part 1: The Dynamics, They Are a Changin'. Maintenance drone jobs are not a precious resource. I don't know about normal empires, but I did math for Hive Minds back in 3. I would assume this means they lowered the spawn chance for his system. Lets break down the civics available to Hive Mind empires in Stellaris. Keep your amenities positive and disable as many maintenance drones as you can. ago. Mind you we do get +10 amenities for an upkeep of 2 energy (if both jobs are filled) with the basic "hospital". 40% of empath hive minds have a more benevolent personality, while 60% have the standard one. Without me they are a bunch or disparate limbs flailing against each other. Neural Network is a worse technocracy, ascetic is always a must-have due to amenities problem. Livestock cost a little housing and some amenities, but have no other upkeep and do not take up job slots. Natural Neural Network is a honourable mention for the research options to roll the techs you want as a hive to start snowballing, but I only pick it for. One Vision is great for Hive Minds, Universal Transactions for Megacorps, Voidborne for Void Dwellers, and Xeno-Compatibility for Xenophiles. I feel like Hive Worlds got a big nerf with the changes to pop growth. Yeah, you need to prioritize creating resource districts and filling worker jobs first until you get a nice income going, then you can add in specialist buildings after you have a buffer. Species rights determined how species are treated in an empire. Bearing in mind that "Fanatic Purifiers" were originally an AI personality that emerged from a very particular set of government traits, I think it would be not unreasonable to assume that the "Hive Mind" government is intended to replace the "Hive Mind" AI personality- i. Ascetic. Ecumemopolis provides districts aimed towards non hive minds. Machine Intelligences on the other hand tend to get thrust into galactic politics, not because they have any desire to, just because they're seen as an ideological battleground for the pro-robot materialists and anti-robot spiritualists. If you want to assimilate enemy pops, you have to take the generic modification ascendancy. This means it takes 278. ago. Again, the entire point of hive minds is that they excel at producing basic resources. The hivemind isn't bad, and I'm sure you are stronger than it seems, but you have to think, the other empires scores are also based on things you can't obtain such as alliances, vassals, etc. What's the most efficient way to generate amenities as a hive mind? I'm playing my first hive mind run. But it took stuffing every slot with maintenance and enforcement buildings. To be any good, however, these pops would have to produce some other resources or bonuses. Hiveminds are so bad at producing amenities that you NEED to offload everything you can to habitats, because your planets of decent size are mostly filled with. Without me they are a bunch or disparate limbs flailing against each other. However, the only way I have found, for now, is with situation Organic Singularity. For Hive Minds, when you need amenities you can either employee Maintenance Drones which are just clerks but even worse, or you can use a building slot to make the Unity building which also grants amenities. Same for the upcoming cyborg hive minds. Ascetic is the best civic for hive minds hands down. 5 more amenities and add <3 more to empire size and <3 more deviancy. So what I'm proposing is to have an origin specific for hive minds that changes them from a "natural" hive mind into a psionic hive mind with access to the psionic ascension path instead of the biological one. It’s in moments like this that the game you think you know pretty well slaps you in the face and whispers And as per a few pages ago the interaction with amenities and happiness and approval and stability is considerably more complex. With almost no buildings I struggle to keep hive minds amenities up and crime down and that was already tough when pops got up before. Eternal vigilance. Important because Stellaris is very much a front-loaded game where. So it might be that e. You get a spawning pool which is similar to the gene clinic, but takes only one pop. Start with technological accention, bio is the next two. 6 ! Capured from the Orion beta stream. Best. 2 per Job with the Versatility Tradition. The reason I specifically mention it for Hive Minds is that the normal strategy is to fill up your capital with Researchers first to benefit from the +10% job output Capital designation. Let's all ascend and free our sparks from bodies. It takes 4 unemployed drones to produce the ~same research as 1 brain drone (actually more on social), but that brain drone also creates a net -6. Talented. With the change how pops get purged i found a very funny strategy to exploit this. So give Hive Minds sectors and people who don't want them can get mods that rectify that issue, seems to be a win-win IMO. I want to build a hive mind that can make some alliances if it chooses to do so but that has a population that grows extremely fast in numbers. One medical worker consumes 1 CG, I will neglate the upkeep costs for the building. No additional Spawning Drone job: A 25% pop growth, while 1 Robot Factory adds 66% pop growth (2. Aquatic is bad for Hive Minds on live version. Then you will need to. The big problem with Deviancy is that every drone pop just gives a flat +1 Deviancy, whereas free-willed pops. The leader of these empires is the hive mind itself, and as such, is immortal, as it lives on through a. Hive minds need more flavor as they are currently lacking compared to machines and other empires. No factions means no free unity, and that free unity matters. This will keep your planet happy for the most part after words build up to 3 to 5 coty districts for more amenities. Jump to latest Follow Reply. They turn into cyborgs. ; About Stellaris Wiki; Mobile viewI always pick up the Synchronicity tradition tree with the one that gives Synaptic Drones Amenities. the mindless drones would have. AKA using caretakers to play Optimus Prime: The faction. In Stellaris 3. #3. So an idea I've seen floating around here is as follows: "All Hive Minds feel the same. But the most powerful is using a governor. But slavery changes this a lot. . Enabling happiness and consumer goods for Gestalt Consciousness seems quite completely opposite to the design IMO. No trade value means to free currency. All you need to do is play defense for a few decades, get a few economy booster techs, get some robot assemblies to supplement your pop growth, and you'll quickly start closing that gap. A Progenitor Hive Mind empire has massive economic potential in Stellaris. Somewhere along the way I picked up a small 3. Amenities Consumption: - Distribute Luxury goods. The Fan Hivemind. Just completed a play through as a hive mind, it felt pretty bad having to give up multiple building slots to keep your amenities above 0. . Reply. Their brain drones cost 6 minerals (1 miner makes 4 minerals), compared to a machine empire's 4 energy (their technicians produce 6 energy), and a standard empire's 2 consumer goods. ago. This is -. ) More posts you may like r/Stellaris Join Finally, you don't need high Amenities. Thanks goodness, hivemind habitats are a lot better than those of regular empires. Amenities, in general, are infrastructure and items needed for life to proceed smoothly. We have evolved for some level of conflict. I really do not like the trade system in stellaris: in terms of no energy strat every trade worker produces 50% for nothing and you have to take care of your trade route - hive can take even isolated systems in the space and do not have to. There is one exception to this and that is displacement. Synths are fully conscious in theory and act as individuals. Due to the number of great edicts that exist now, Executive Vigor is a solid option. While I might be wrong, my estimation for base CG output (no tech/modifiers, decent conditions) was at 0. Could be an ascention perk or some research project. It will create some Maintenance Drone jobs & they will produce amenities. Each Researcher generates 4 research in each category per month by default. One point more Amenities can push your stability easily as Gestalt for like +30 amenities is +10 stability, but just try to get that number. Seems weird for a design supposed to be not afflicted by happiness but in need of amenities nevertheless due to maintaining (somehow) stability. Which, like all other genocidal civics, is top tier. But if building your Hivemind for next time, Empath works well if you want to play nice with others. Having a blast vassalizing folks and forcing them into my hegemony federation. Look at Traditions. They're able to explode into the galaxy very quickly and establish a. Subspace Ephasis is awesome. Essentially a hive mind version of Rogue Servitors except the non-hivemind pops acted as the defenders of the hive in exchange for being kept in the lap of luxury by the hive. 5 Amenities needed per Robot Population. 25 unity, depending on which way is easier. The situation has a good story and is fun to have the chance to decide if the primitive empire will become a hive mind or not. However, they'd function in Stellaris terms like a normal empire. I do have a cousin who enjoys hive mind (i guess he doesnt mind how inferior those bios are to machines) and he seems to do fine with em. The key attraction of hive minds at that stage of the game is simply having more pops in. LigerZeroPanzer12 • 2 yr. Lithoid, hive mind (to cancel our growth malus), traits: Unruly, sedentary, pre-planned growth, crafter smiles, and charismatic. ago And the same is true for Machine Intelligences as well. 5% overall increase in growth. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…Hive Mind Authorities. There are multiple options available in Stellaris for purging but most are blatantly genocidal and therefore result in most of the galaxy despising you for your genocidal tendencies. Any help is appreciated. Ultimately hive minds are just underbudget though. as the title says, I need some in-depth tips on how to play a necrophage – hive mind faction (non-lithoid, with catalytic processing). MozarteanChaos Apr 14, 2020 @. I keep only a few drones on amenities (just enough to keep me at 0) and let. Minor nerf in the early game to amenities, but gives you an event chain where you spend increasingly higher amounts of consumer goods to get bonuses to amenties. Hive minds have a bunch of inefficiencies baked in that standard empires do not, and the. Most of 'bad' human sentiment, like predatory sentiment, jealousy, anger, desire, has to do with the fact that the human mind exists in a world of conflict over resources with other life-forms. ; About Stellaris Wiki; Mobile viewYes, amenities are a very annoying issue to deal with as hive minds, but on the flip side you are freed from the plague of consumer good production (which I find to be the by far most frustrating thing about playing non-gestalt empires) and thus have one full planet (or several building slots on every other planet) completely free to do. The reduced amenities is a nice bonus. Hive minds severely lack amenities jobs, lead to low happiness and stability. As a hive mind, you're naturally taking biological ascension, and nerve-stapled livestock stop impacting happiness. 5 to 7 mineral drag whereas these 4 unemployed drones end up +2 net minerals. So an idea I've seen floating around here is as follows: "All Hive Minds feel the same. Fungalloid hive minds get amenities from their unity buildings. Below are some basic analysis of the changed dynamics, and a few key tricks to consider. That might sound like a huge effect, but while I don't remember all the details of when I tried playing a Hive Mind last November, I'm playing Rogue Servitors right now, and even fairly developped planets. Otherwise, have fun, it's pretty much easy mode. We have evolved for some level of conflict. Unfortunately the hive minds in stellaris are very much cold hard logic based where if another empire does things like closed borders, claimed systems or come off as hostile the hive mind will be quick to act and return hostilities. When I first designed the species I picked repugnant - partly just for role play but also because it's the only -2 available. Hive minds dont get access to entertainers or domestic servants for those bulk amenities and can't just lay down decisions/modifiers like regular empires to cover shortages. Because of this even machines empires that enjoy autonomy in individuals would still be close enough to a hive mind to be for all intents and purposes a gestalt consciousness. ago. My favorite empire in stellaris was always hive mind. However, the vanilla hive mind flavor is something stranger. The need to have tons of pops just. Then hive minds also don't have to deal with happiness and as a result are far less concerned about low habitability. You don't have to make any consumer goods because hive minds don't need them. The Stellaris Hive Mind was rushed and is pretty uninteresting and obviously in need of an update. The need for mineral increases even further if using a lithoid hive. With the release of Overlord, this feature was scrapped in favor of allowing Progenitor. As examples, the Sensorium Site does very similar things as the Synaptic Nodes, the Hive Mind obviously doesn't need metallic environments to do complex research or bureaucracy, and, as a more Hive Mind-focused example, the Offspring Nest is literally just a building. It would actually be. amenities, for hive mind, and I choose a perk where I don't really kind of needed that, or my species won't need that but as I read the other reply I need to build some sort of hive maintenance building, but yeah most of my own species are cool with it though only those conquered races are so upset about everything doing rebellion and all. While they include things like entertainment or art, they're also good roads or hospitals. [deleted] • 1 yr. This does, in fact, make them plural, rather than singular. This is a common complaint, and easily answered. Hive Minds get a +10% already, and with the 10% from adaptability you already get 40% on everything except tomb world, meaning you can expand almost everywhere right away. Dunno if Unruly still a good hive trait. They don't need commodity ( The orange resources ) This benefit is completely offset by the higher upkeep on their researcher, which costs a whopping 6 minerals per month. hive minds don't have bureacrats or admin buildings. The usual away around low-habitability. Due to not being affected by Happiness, Hive Minds have no methods of increasing Approval Rating for pops. The Zerg are a hive mind, though, and their deal is that they would have both genetic and psionic ascension paths at once, which wouldn't be possible in Stellaris. Start a hive mind game with tree of life (likely best origin for hive) and not only do you start with 33 population, you also get up to 8. They act like Xenomorphs. Jump to latest Follow Reply. Fungalloid hive minds get amenities from their unity buildings. As a hive, you’d want to settle everywhere. Progenitor Hive Minds are more akin to ants or bees - a family that tends to operate in a unison seemingly unachievable by normal organics, with some form of central control. #8. As long as pop growth is king, I think that robots are a pretty key part of an "optimal" playthrough with a non-hive/spiritualist empire (hives having massive pop-growth and spiritualists experience real costs with influence). ago. Machine empires already have +50 Energy output day 1. Man, the Hive Minds can use a big overhaul. Two Calculators need 8 Energy, meaning 1 Tech-Drone, and 1 Maintenance Drone: 4 pops. That means 1/4th of your drones are set aside for amenities instead of production, so you want to push that number down instead of up so your empire can produce the most resources. Main question is if I am able to vassalise people as a hive mind. Long story short: Its a combination of poor stats at virtually every corner for Hiveminds. ago. If you need amenities, just build a Nexus District. However, unlike other Hive Minds, Necro-Hives will allow their Livestock to procreate. So as my title implies, I want to know how Hiveminds are doing right now, I used to play MEs pre 2. 407K subscribers in the Stellaris community. Catalytic Processing Hive Mind. Yes ideally you keep the amenities (or its equivalent) at +0/+1, as any higher will not give your hivemind pops any happiness. 3. Both those building stay up until the planet is close to full, then they get changed to a different facility that I need . Most of 'bad' human sentiment, like predatory sentiment, jealousy, anger, desire, has to do with the fact that the human mind exists in a world of conflict over resources with other life-forms.